direct x 10.1
Directx.com was originally registered to us back in the mid 90's. At that time DirectX was a new multimedia technology that Microsoft was introducing. We were working in DirectX and related technology and thought that it'd be a good ******** on the Internet. We never thought that Microsoft would later turn it into a brand name.
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of [url=http://www.gulfson.com/vb/]these[/url]
[url=http://www.gulfson.com/vb/]APIs[/url] all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so
forth.
DirectX,
then, was
the generic term
for all of
[url=http://www.gulfson.com/vb/]these[/url] Direct-something
[url=http://www.gulfson.com/vb/]APIs[/url], and
that term became
the name of
the collection. Over
the intervening years, some of
[url=http://www.gulfson.com/vb/]these[/url]
[url=http://www.gulfson.com/vb/]APIs[/url] have been
deprecated and replaced, so
that this naming convention is no longer absolute. In fact,
the X has caught on to
the point
that it has replaced Direct as
the common part in
the names of new
DirectX technologies, including XAct, XInput, and so
forth. Additionally,
when Microsoft
decided to develop
game consoles based on
DirectX,
the X stuck, leading to
the name
Xbox (and
later Xbox 360).
Direct3D
([url=http://www.gulfson.com/vb/]the[/url] 3D
graphics API within
DirectX) is widely
used in
the development of computer
games
for Microsoft
Windows, Microsoft
Xbox, and Microsoft
Xbox 360. Direct3D is also
used by o
ther software applications
for visualization and
graphics tasks,
most notably among
the engineering sector
for CAD/CAM, beca
use of its ability to quickly render high-quality 3D
graphics using
DirectX-compatible
graphics hardware. As Direct3D is
the most widely recognized
API in
DirectX, it is common to see
the name
DirectX used in place of Direct3D.
The interfaces
that comprise
DirectX include components
for use by a running application (runtime components) as well as components
for use by software developers at design time
([url=http://www.gulfson.com/vb/]the[/url] software development kit). The runtimes were originally redistributed by computer
game developers along with
their
games, but are now
included as built-in parts of Microsoft
Windows. The
SDK is
available as a
free download. While
the runtimes are proprietary, closed-source software, source code is provided
for most of
the SDK samples.
The latest versions of Direct3D, namely, Direct3D 10 and Direct3D 9Ex, are exclusive to
Windows Vista.
This is beca
use there were extensive changes in
the Windows graphics architecture, and in particular
the introduction of
the Windows Display
Driver Model.
This redesign of
the graphics infrastructure
for Windows Vista supports virtualizing
graphics hardware to multiple applications and services such as
the Desktop Window Manager, in contrast to
the exclusive access af
forded to
DirectX applications on
Windows XP. Both Direct3D 9Ex and Direct3D 10 rely on
the WDDM infrastructure and
WDDM drivers.
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Uninstall(DHU) is a powerful management tool
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Features
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DirectX 10.0.
*
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feature can help you ROLLBACK original
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*
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Uninstallتحميل البرنامج